2010 - 2011 K*bot World Championships Camp Official Guidebook®
(Made from K'NEX® Industries parts) See Disclaimer Information Section (August 4, 2010) Note: Anything marked in red below is new for 2010-2011. Please remember that the 2010-2011 Guidebook may add and change existing rules until the competition starts in 2011. Nothing is final in this Guidebook until July 25, 2011.
2010 - 2011 Basic Student Educational Competition Structure
Students will get the chance to test their engineering, logistics and construction skills for preparation K*bot matches throughout the week, with a competitor's performance each day contributing towards a seeding system for the Finals on Friday. All entrants except those in Division M will be competing on Friday, or the final day of the competition. For timing reasons, Division M Finals will run on Thursday. The strongest K*bots will be seeded in the first round. If there are an uneven number of students for the Finals, the top seed's will receive an automatic bye to the second round. A competition tournament is played until one winner remains.
Our goal at these K*bot competitions is to teach students engineering principles such as torque, traction, gearing mechanisms and center of gravity, as well as robotic design, logistics and construction skills to stimulate scientific creativity and imagination using K'NEX Industries parts, as we enhance students basic robotic design and technical skills. One team one goal is how I and my volunteers teach, meaning to bring all of our talented K*bot students together as one K*bot family dedicated to helping other K*bot students achieve their robotic goals.
Division 1 (two wheel drive) and Division 2 (four wheel drive)
For students aged 7 – 15 years.
Two K*bots compete in every match. They are lined up opposite each other
on a table measuring 6 ft (183 cm) x 2 ft 4 in (71 cm). At the starting
signal, both machines are turned on and start moving towards each other.
The aim is to push your opponent's K*bot off the edge of the table, (see
section 2.7). The K*bot which goes off the table first loses and their
opponent is the winner. A K*bot is adjudged to be off the table if any
of its wheels are off, and can go off the table either on the side or at
one of the ends. These Divisions encourage students to develop an
understanding of concepts such as Traction, Torque, Center of Mass,
Weight Distribution, and Gear Ratios.
Division 3 (Three
Engine
3-channel
remote control unit)
For students aged 9 – 16 years.
These powerful remote control K'NEX Three Motor Division 3 K*bots will
have weapons and score points this year. Two K*bots compete in every
match. They are lined up opposite each other in a
table-top arena measuring 6 ft (183
cm) x 3 ft (91.3 cm) with Plexiglas
walls 1.5 inches above the surface of the competition table. At the
starting signal, both K*bots may begin
moving through radio control. The
aim is to score points against an opponent for
damaging attacks or pinning your opponent
against the wall. The K*bot which amasses the most
points over the 90 second match is the winner
unless a K*bot is pushed over the 3.8 CM (1 and
1/2 inch) high Plexiglas wall, which counts as a automatic loss.
This Division encourages students to develop an understanding of
Radio Control Systems, Moving Weaponry
and vital Tactical Control when driving
their K*bots.
Division M (Manual K*bots)
For students aged 7 – 16 years.
Division M K*bots are controlled manually (without a motor),
following set rules of engagement.
Two K*bots compete in every match. They are lined up opposite each other
in a table-top arena measuring 6 ft
(183 cm) x 3 ft (91.3 cm) with
Plexiglas walls 1.5 inches above the surface of the competition table. The
aim is to score points against an opponent for damaging attacks or
flipping your opponent over. Matches will be played over 90
seconds, or until one of the K*bots is defeated by knock-out. This
Division encourages students to develop an understanding of Pivots,
Energy Transfer, Structure and Tactical Control when operating their
K*bots.
K*bot World Championships Divisional Age Limits
These age limits take into consideration entry level building
capabilities designed to create a graduated level of competition across
each Division. Since Division 3 is generally more complex than Division
1, 2, and M the entry age is slightly higher. Generally the veteran
competitors as in any sport who have years of experience will have an
advantage when involved in building and competition, however, our
veteran students and veteran teachers are taught to help first and
second year students achieve the maximum amount of understanding
possible concerning the building of their K*bots.
Division 1 7 - 15 years
Division 2 7 - 15 years
Division 3
9 - 16 years
Division M
7 - 16 years
Registration for the 2011 K*bot World Championships
Tentative
City of Las Vegas registration will begin on March 1, 2011 for the July
25-29, 2011 K*bot World Championships at the Leisure Center in Las
Vegas; competitors are allowed to register in all 4 Divisions if they
wish. (It is recommended limiting your entry to two or three Divisions
at any one event, to ensure you get enough time to work on a K*bot for
each Division). All K'NEX parts, motors and batteries are supplied for
competitors at the K*bot World Championships.
General K*bot Divisional Rules
S.1
Construction Rules (All Divisions)
1.1
Generally K*bots may only be made from commercial K'NEX parts as sold in
official K'NEX sets or the K'NEX Education department. The two
exceptions are 1) a small number of approved thin elastic bands,
providing that these are not the sole means of holding 2 pieces of K'NEX
parts together; and 2) Division 1 and 2 K*bots are permitted to carry a
single Alliance Rubber ™ Band around each of their tires. All K*bots
will also be issued an identity tag which is required to compete at the
K*bot World Championships.
1.2
Mechanized parts must be made out of a recognized K'NEX kit and
approved by the event referee. They may include alkaline batteries
(which are provided)
and rubber bands not included with the kit.
Division 3 K*bots must also carry a certified K*bot radio control
receiver kit as part of their design.
1.3
Alliance Rubber Trademark Bands may only be used around the tires of the
K*bots wheels. Their use anywhere else is ILLEGAL.
1.4
The
number of gears in a K*bot is not limited, provided it is within reason.
However, they may ONLY be used as part of the K*bot’s drive or weapon
systems.
1.5 White “snowflake” connectors may not be used purely as ballast, due to part shortages. These connectors should only be used as part of a K*bot’s chassis structure.
1.6 Projectile weapon systems which can launch a K'NEX part clear off the K*bot are banned due to safety reasons. Any other weapons systems which the organizers deem too dangerous will also not be permitted.
1.7 All battery packs built into K*bots must be reasonably accessible and unobstructed, so that batteries may be changed quickly by approval of an instructor.
S.2
Division 1 & 2 Regulations
2.1 K*bots may weigh no more than
3 lb (1.3 kg), and measure no more than 26 inches (65 cm) long by 18
inches (45.5 cm) wide and 10 inches (25 cm)
high. Division 1 and 2 K*bots are powered by a K'NEX Red Power Pack
motor and 2 AA alkaline batteries. Note:
All parts must be securely attached to the K*bot before the start of
each match.
2.2
Students are limited to 4 medium wheels
with tires per K*bot. Division 1
K*bots must have 2-wheel drive, and Division 2 K*bots must have 4-wheel
drive. Only two wheels are permitted on each
drive axle
(Or set of axles in the transmission, if applicable).
2.3 K*bots must line up with
their front wheels on or behind a white line, painted 14 to 18 inches
(35 to 45 cm) in from each end of the table. K*bots may start a match at
an angle, provided they are not being moved by the operator at the time
the match starts. If, for any reason, the K*bots do not touch when the
match is started, the referee will restart the
match.
2.4
Matches
will be played over 90 seconds, or until one of the K*bots is pushed off
the table.
If
both K*bots are still running on the competition table after 90 seconds,
the winner is adjudged by the referee to be the K*bot which has pushed
its opponent furthest past the white center line. In these
circumstances, measurements will be taken from the WHEEL which is
furthest forward on each K*bot.
2.5
After 45 seconds, if the two K*bots are locked together and not moving,
the referee may ‘tap the table’ by lifting and dropping each end of the
table in sequence. The referee must tap equally at both ends of the
table, even if the K*bots are moving. This movement is designed to
dislodge the K*bots from a stalemate during the match, thus allowing the
K*bots to begin moving again.
2.6
In the event of two K*bots leaving the table simultaneously, or if it is
too close to call as to which went off first, the referee will order a
rematch. Rematches last for 30 seconds.
2.7
If a K*bot is unable to move under its own power, (i.e. a K*bot that is
turned or pushed up to a vertical position), it is considered to be
immobile and is eliminated. K*bots tilted back and somehow still moving
under their own power are not considered immobile. The referee will
always have the final call on this rule.
2.8 Behind the rear wheels of a K*bot, no parts may protrude below 5/8 inch (1.5 cm) above the competition table surface. This is to prevent such devices acting as a “brake system”.
2.9 K*bots must remain in a constant gear ratio throughout a match. They may not be designed to “change gear”.
2.10 Certain types of disruptor K*bots (K*bots which are built with the sole intention of making both of the K*bots go off the side of the table) are now banned. However, you may get approval from the event coordinator or K*bot instructors on certain flex design K*bot front ends which do not appear to be designed for the sole purpose of disruption. The event coordinator or Referee will have the final call on this matter.
2.11 All rules may be subject to small changes at each individual event, at the organizer’s discretion, in order to address urgent problems which may arise with the rules during the event.
S.3
Division 3 Regulations
3.1
K*bots may weigh no more than 3 lb (1.3 kg), and measure no more than 26
inches (65 cm) long by 18 inches (45.5 cm) wide and
10 inches (25 cm) high, this doesn't
include the extended weapon unit like a hammer or axe .
Division 3 K*bots are powered by radio
control units and coloured control motors.
The green motor units must be only used for
weapon systems and the blue and maroon motor units must be used only for
drive train purposes to move the K*bot.
3.2
Students are limited to a maximum of 4 wheels of any size, and
there is no limit as to how many wheels a permitted on each shaft.
The use of Alliance Rubber™ bands
is optional in Division 3, but if they are used, all students
must have access to them.
3.3
K*bots must line up with their front wheels on or behind a white line,
drawn at 40cm (16 in) in from each end of the table. K*bots may start a
match at an angle, provided they are not being moved by the operator at
the time the match starts.
3.4
Matches will be played over 90 seconds, or until one of the
K*bots is rendered immobile.
A K*bot is considered to be immobile when it
is unable to move under its own power, (i.e. a
K*bot that is turned or pushed up to a vertical position). K*bots tilted
back and somehow still moving under their own power are not considered
immobile. Please note that a K*bot in
Division 3 may be unable to move, even with all its wheels on the floor.
The referee will always have the final call on this rule.
3.5 If a K*bot leaves the arena at any point, or is hanging over the Plexiglas wall during a match and is unable to move independently after 10 seconds, it is automatically eliminated. (Note: In Qualifying matches, winners by knockout will gain an additional 6 points to their points score.)
3.6
A Damage Point is scored only when a K*bot dislodges a K'NEX part or
cluster of parts from
its opponent K*bot
(one point per part or cluster dislodged), or when a K*bot pins its
opponent against a wall for three seconds (only one pin against a wall
point per attack). Parts lost from a K*bot during a match for any reason
will be counted against the owner of the K*bot provided they can be
verified by the referee.
3.7
Two K'NEX orange connectors
(called
orange ladder target parts)
will be placed on each K*bot before each match by the referee. These
orange connector ladder parts are considered bonus parts. The object is
to dislodge these orange K'NEX bonus parts to gain points during the
match. Each orange ladder bonus part is worth 2 points if dislodged from
the K*bot.
3.8
Each K*bot may only score up to a maximum of five points per attack.
After this total has been reached,
the operator is obligated to back away 12 inches from the opposing K*bot
before scoring further points.
He
is also obligated to back away 12 inches after a three-second pin of the
opposing K*bot against the wall.
The
referee may also call for the K*bots to stop, and separate
them by moving them back 12 inches to
resume another attack. Unlike Division M, you are not obligated to let
your opponent return fire with their weapon if you can move away fast
enough.
3.9 The K*bot amassing the most points in the match is the winner. If scores are level after 90 seconds, the winner will be the K*bot which has sustained the least damage. If scores are still tied at this point, the match will continue into overtime until the first point is scored. The first K*bot to score a point will be the winner. Overtime requires the referee to place the two orange connector (ladder) bonus parts back on each K*bot before the match is resumed.
3.10 If during a match "it is apparent" to the referee after about 20 seconds that the Division 3 student is deliberately not engaging their opponent, they will be given a first warning that they will receive a penalty of one point if they do not attack in the next 10 seconds.
S.4
Division M Regulations
4.1
K*bots must weigh between 1 lb and 1½ lb. Mechanised parts may not be
used in Division M. The maximum dimensions permitted at the K*bot World
Championships are 20 inches (50 cm) in length by 12 inches (30 cm) in
width and height.
K*bots
must use wheels for mobility, although the size and number is not
restricted.
4.2 Matches are played over 90 seconds, or until one of the K*bots leaves the arena. Both K*bots will start behind a white line drawn at 40cm in from each end of the table. It is up to the operator how they wish to start their K*bot.
4.3 K*bots must be moved by pushing in the direction that the K*bot is to move. Once the K*bot has sufficient inertia to move by itself, operators must remove their hand. It is illegal for an operator to have their hand on their K*bot while it is moving.
4.4 Operators must try to move their K*bots together. Each operator is obligated to wait until the other is ready to move. As soon as both operators are ready, movement may take place – we suggest: “1, 2, 3, move on go,” for tactical reasons. Note that spinning disc weapons must also be activated before movement.
4.5 All moving mechanisms must be activated by using a pivot mechanism on the K*bot itself, or by movement around a fixed point by turning a crank or lever. The weapon shaft may not be directly operated by hand.
4.6 A K*bot can use any active weapons it supports as soon as both K*bots come to a halt after movement. Both operators must be given the time they need to use their weapons, although they may choose not to. A K*bot may only fire ONE weapon in a single turn. When a flipper K*bot is ready to try and flip it's opponent he or she must warn the opponent by saying "I am going to Flip". This allows the other student time to back up and be ready to catch their own K*bot if launched.
4.7 If both K*bots are still competing after 90 seconds, the winner is adjudged to be the K*bot which has scored the most points during the match. Points can be scored in the following ways:-
i) ONE point will be awarded for each successful flip by an active weapon flipper, in which all the opposing K*bot’s wheels are lifted off the ground.
ii) TWO points will be awarded for each damaging hit by an active weapon hammer or spinning disc. Note that points will ONLY be counted if damage is caused.
iii) ONE point will be awarded for each piece of damage that is caused by means other than an active weapon (i.e. if a K*bot accidentally damages itself).
4.7 For Division M, “damage” means every part, or cluster of parts, that becomes completely detached from a K*bot during a match. Note that ‘blue washers’ are not included in this tally.
4.8 Penalty points may be awarded against your K*bot (i.e. to an opponent) for any infringements of the regulations during a match. These are awarded at the referee’s discretion.
4.9 If a K*bot gets stuck in a position where it cannot move because none of its wheels are touching the floor, the operator may return the K*bot to its wheels by turning it over and placing it in the EXACT spot where it fell.
4.10 If a K*bot leaves the arena at any time, it is eliminated from the competition. (Note: In qualifying matches, winners by knockout will gain additional points added to their score. The exact total awarded will be at the referee’s discretion, and will take account of the time elapsed in the match so far and the average points scored by other winning K*bots.)
4.11 If scores are level after 90 seconds, any accrued damage points will be used as a tie-break. If this still does not break the tie, then the match will continue until the first point is scored (including damage).
4.12 Any parts which become completely detached from a K*bot during the course of a match "may not be re-attached" for the duration of the competition. However, parts which end up hanging loose from a K*bot may be re-attached after each match. Parts may not be repaired during a match itself.
S.5
General Competition Rules for all Divisions
5.1
All K*bots will be issued with an identity tag depicting the name of the
builder and the K*bot’s Division. This tag must be securely attached to
the K*bot AT ALL TIMES for you to compete and is designed to prevent
your K*bots from becoming lost.
5.2
You may not remove parts from any
tagged K*bot without the owner’s permission. In the event of part
shortages, you are encouraged to either use
parts from spare, unused K*bots or find alternative parts to use
instead.
5.3
Students are not permitted to run around the competition arena at any
time, as this is dangerous to yourself and others.
5.4 All students must take part in at least two qualifying matches during the week in each Division they are registered in. The draw for the Finals will be directly representative of a student’s performance in qualifying. In short, the better you do in qualifying, the easier your first-round draw will be.
5.5 Students are able to make any changes they wish to their K*bots on Monday, Tuesday, Wednesday or Thursday, provided that they stay within the regulations with the changes they make. Generally there will be NO changes permitted on Friday, aside from emergency repair work to your K*bot in its original final form). This means that when you start the Finals on Thursday (Division M) or Friday (all other Divisions), you MAY NOT add or remove any parts from your K*bot. (Note: see rule 4.12 for Division M.)
5.6 Students are expected to use their own ideas when building a K*bot, and so making a carbon copy of another K*bot is STRONGLY DISCOURAGED, though not illegal. However, you are encouraged to sit by your friend and work together on your K*bots at your assigned table to build, provided that you have informed the event coordinator of your intentions and exact location.
5.7 We discourage students from bringing their own K*bots from home. K*bots brought from home to the K*bot World Championships must be taken to the event coordinator for K*bot non-entry yellow tag status. Students bringing K*bots from home will have to build a replica (copy), since we have no way of telling for sure who built it and so will not permit it into our competition. Students attempting to remove the non-entry yellow tag, or switch the replica K*bot with their original, may be banned from the K*bot World Championships competition.
Note: Generally, we do not permit students to operate another person’s K*bot (even if not feeling well), however, extreme exceptions with personal visit of the student’s parent will be considered by the event director. K*bots built in the United Kingdom which are not able to be operated by the original builder (due to occasional parental travel issues) will be assigned to a non-competing student in the relevant Division. This student will be then be the designated operator during the week. All UK K*bots must be fully registered in advance and paid for to participate in the competition.
5.8 Building second K*bots in one K*bot division is only permitted for veteran K*bot students. No first year student is permitted to build a second K*bot in one division.
5.9 All rules may be subject to small changes at each individual event, at the organizer’s discretion, in order to address urgent problems which may arise with the rules during the event.
Robotic
Developmental Testing events. These special K*bot Testing events will
help us develop
21st century concepts with existing K*bot Divisions as well as
develop future K*bot Divisions through expanded alternative forms of
mobility and enhance the engineering principle concepts associated with
them.
Proposed rules for these developmental testing events for the K*bot
World Championships
are listed below.
Small-Scale (SS) K*bots
S.6 New proposed Small-Scale (SS) K*bot Division for 7 and 8 year old students who love to build small robots with K’NEX is ready to be tested. This proposed testing of a new future Division for the K*bot World Championships will be tested later this summer or fall in 2010. It will be considered for an official future K*bot Division (provided the interest in the SS K*bots is high at this age level and it addresses the concerns of the 7 and 8 year old students)
6.1 K*bots may weigh no more than 1 lb (450g), and measure no more than 7 inches (18 cm) long by 6 inches (15 cm) wide, with one exception, the single axle with its two medium wheels are permitted on your Division SS K*bot. This single axle is permitted to include the 7 ½ inch (19 cm) long K’NEX Black Rod, use only for its power train axle. You are permitted to use a smaller rod for your axle, however the 19 cm black rod gives you more structural K*bot stability during a Division SS battle. The height limit is 15.2 cm (6 in). Division SS K*bots are powered by a K'NEX Red Power Pack motor and 2 AA alkaline batteries. All parts of any kind must be securely attached to the K*bot before the start of each match. Please ensure your K*bot is complete before approaching the competition table.
6.2
K*bots may be of two types, non gear reduction K*bots or single gear
reduction K*bots. However there might be battle advantages in both types
of K*bots. Single gear reduction K*bots will be more powerful, however,
they will move slower over the shortened 60 second time limit battle and
might not have as much of a surface traction advantage as the much
heavier Division 1 K*bots. Non gear reduction K*bots will move faster
when meeting gear reduction K*bots and should meet to start the battle
about 12 inches inside the gear reduction K*bots side of the center
line. The SS Division starting line is only 45.7 cm (18 inches) from the
center line with on 91.4 cm (36 inches) to cover before the match
starts. Students are limited to 2 medium wheels on one shaft. A single
K*bot rubber tire band for traction is permitted on each tire. This
Division is only 2-wheel drive.
6.3
K*bots must line up with their single axle wheels on or behind a white
line, painted at about 45 cm (18 in) from the center line on the middle
of the table. K*bots must start a match straight and directly pointing
at the center of the opposing K*bot, not at an angle, provided that they
do not consistently drift a little to the left or right during starts of
each match. Since Division SS K*bots are only 15.2 cm (6 in) wide they
might not always touch each other when the match is started as they
start moving toward each other, if this happens the referee will start
the match over. SS K*bots also use the Division 1 and 2 table during
their competition.
6.4
Matches will be played over 60 seconds,
or until one of the K*bots is pushed off the table. If both K*bots are
still running and on the competition table after 60 seconds, a decision
will be made by the referee based on how far past the white center line
a K*bot has been pushed. Measurements are taken only along a line which
is at the center of their single axle Wheels position.
6.5
After 45 seconds, if the two K*bots are
locked together and not moving, the referee may ‘tap the table’ by
lifting and dropping each end of the table in sequence. However, tapping
must always occur on both competitors side of the table an equal number
of times during the match, even if the K*bots are moving. This movement
is designed to dislodge the K*bots from a stalemate during the match,
thus allowing the K*bots to begin moving again.
6.6
In the event of two K*bots leaving the
table simultaneously, or if it is too close to call as to which went off
first, the referee will order a rematch. Rematches last for 30 seconds.
6.7
A K*bot is also eliminated if it is flipped over on its side with none
of its wheels touching the arena surface and no longer able to move at
any time during a match. K*bots tilted back are not considered flipped
unless they fall over backwards on their back during the match without
outside intervention. The referee will always have the final call.
6.8 Behind the rear wheels of a K*bot, no parts may protrude below 5/8 inch (1.5 cm) above the competition table surface. This is to prevent such devices acting as a “brake system”.
6.9
All rules may be subject to small changes at each individual Event, at
the organizer’s discretion, in order to address urgent problems which
may arise with the rules during the event.
Send your comments or suggestions to: Tom Vermersch, Owner/Director
K*bot World Championships at tvercver@cox.net
S.8
Signed Release Forms
All parents or legal guardians of students competing must sign an
Acknowledgment of Risk and Hold Harmless release form exactly as it
states in order for their child to compete. Signing these release forms
has the following effects:- Parent(s) / Guardian(s) are made aware of
the risks involved in the competition and hereby agree to knowingly
and freely accept any and all inherent legal responsibilities and
risks, even if arising from our unintentional negligence including, but
not limited to, loss or damage of equipment, injury, death, illness and
other event related risks. Parent(s) / Guardian(s) agree to indemnify
and hold harmless all people in any way associated with Mr. Vermersch
who organizes the event concerning the release from any and all
liability to their minor child. Parent(s) / Guardian(s) agree to allow
digital competition photographs and camcorder videos to be taken during
the event solely for the purpose of kbotworld.com website marketing the
event promotion, and City of Las Vegas event media needs.
Disclaimer Information Section
Each regional K*bot camp / event is organized by a separate
organization, person or entity which alone is responsible for their own
actions and all K*bot event related legal ramifications. The K*bot World
Championships, hosted by the City Of Las Vegas, is solely operated by
Thomas Vermersch under the direct supervision of the City Of Las Vegas
Veterans' Memorial Leisure Services Center staff which follows all
Leisure Center rules which could supersede any rule in this rulebook.
Companies, corporations, and individuals which might give limited
support to the K*bot World Championships, are not liable in any form for
Thomas Vermersch's actions or K*bot World Championships operation.
Please note that K'NEX Industries Inc. which provides some K'NEX parts
if needed for the K*bot World Championships is not a sponsor of
these events and is not liable in any form for their operation.
The event holder Thomas Vermersch or City of Las Vegas host site is not responsible in any way for any K*bots or parts brought from home or overseas that are missing, lost or damaged during the 2011 K*bot World Championships.
The
camp / event organizer Thomas Vermersch makes no representations,
including errors or omissions, and assume no responsibility or liability
for damages or harm of any kind to anyone in relation to this 2011 K*bot
World Championships or Guidebook, or actions in any form related to it.
This document should not be construed as granting by implication, or
otherwise, any license or right to use any K*bot World Championships
registered service mark contained herein without the written permission
of Thomas Vermersch, Owner / Instructor of the K*bot World
Championships. Final approval and related changes by the City of Las
Vegas Veterans Memorial Leisure Services Center director or staff at any
time concerning anything placed in this 2011 K*bot World Championships
Guidebook will supersede anything in this Guidebook.
Appendix A – Event staff
Keeping a watchful eye over student competition proceedings will be
Thomas Vermersch, the Event Coordinator and Instructor / Referee. He
will have a Leisure Center staff person to oversee all proceedings. The
City of Las Vegas has full control over these K*bot camps since they are
a part of their City of Las Vegas Specialty Camps. The City of Las Vegas
Leisure Center rules and regulations will supersede all rules in the K*bot
rulebook if needed.
In the unfortunate, but unlikely, instance it is possible that all of a
competitor's K*bots will be disqualified from any remaining competition
if the violation was judged as totally unacceptable or threatening
behavior by the Leisure Center staff. At the discretion of the Thomas
Vermersch with the approval of the Leisure Center staff, the parent(s)
or guardian(s) of the disqualified student will be contacted to explain
what has happened. No Event Refund might be forthcoming for students who
have been disqualified for these serious behavior violations.
Glossary of Terms
Active Weapon
-
A
moving weapon part which is activated by the operator. Passive Weapons
(i.e. spikes or ramming devices) do not score ‘Attack Points’ in
Division M, although they may well be useful for gaining ‘Damage
Points’.
Alliance Rubber™ bands - Special rubber “tyres” which fit around the wheels of Division 1 and 2 K*bots. These bands give a K*bot more grip on the arena floor.
Attack Points - These are gained in Division M for every successful Attack on an opponent during a match.
Brake System - A device on a Division 1 / 2/ 3 K*bot which is designed to prevent the K*bot from being pushed backwards. These devices are now ILLEGAL. Behind the rear wheels of a K*bot, no parts may protrude below 5/8 inch (1.5 cm) above the competition table surface. This is to prevent such devices acting as a “brake system”.
Competition Tables (for K*bot World
Championships)
-
Aluminum 30" by 72" flat table covered with YEMM & HART tire veneer for
Division 1 & 2 K*bots. In Division 3 &M the flat aluminum table is 36"
by 72"also covered with YEMM & HART tile veneer covered with a 6 inch
high clear Plexiglas wall around the perimeter area of K*bot competition
table.
Damage Points - These are gained in Division 3 and Division M for every piece (or cluster) of Damage which comes detached from an opponent’s K*bot during a match. Damage Points are counted even if a K*bot causes Damage to itself. If damage cannot be determined for any reason beyond a reasonable doubt by the referees, no point will be awarded.
Drive Shaft & Axle - The Rods which runs through the K’Nex motor, and through the center of the wheels, causing them to turn whenever the motor is switched on.
Gear Reduction - An optional mechanism which can be built into a Division 1, 2, or 3 K*bots to modify the power of the motor’s drive. It works by reducing speed and increasing torque, making the K*bot more powerful. This can be done multiple times. In the UK, this is known as downshifting.
Pivot Mechanism - A pivot mechanism is used to activate most moving Weaponry systems on a K*bot. It consists of a handle or lever, a pivot and a shaft:-
Handle / Lever
-
The
part of the mechanism which is pushed in order to create movement of
the weapon.
Pivot
-
The
part which joins the Handle or Lever to the Shaft. The Pivot itself is a
piece which is able to move around a fixed point such as a rod.
Shaft - The part of the mechanism which is moved by pushing the handle or lever. It usually forms the active part of the weapon (e.g. a flipper).
Rods, Connectors & Gears - The official name for the different K’Nex pieces.
Toby Wheeler and Dave Weston UK's Handy Hints
for getting started on K*bots
If you have never built with K’Nex before, or if you are an experienced builder
and just need a few tips on designing a successful K*bot, this section will help
you get started.









These are only a small selection of the strategies which can be used to build a strong K*bot.
Note: Tentative Schedule only, the City of Las Vegas will decide later this year on all approved 2011 Leisure Services activities, schedules and locations.
2011 K*bot
World Championships tentative general Information
schedule for your student
2011 K*bot World
Championships on July 25 - 29, 2011 at the City Of Las Vegas Veterans
Memorial Leisure Services Center in Las Vegas, Nevada. 101 N. Pavilion
Center Dr. Las Vegas, Nevada 89144
Division M 7 - 16 years (32 Competitors) Championship finals begin at 4 PM - 6:00 PM Thursday July 28, 2011
K*bot Ollie Awards and Pro-Challenge 2011 K*bot Ollie Awards (student achievement awards) begin at 6 PM - 6 :30 PM Thursday July 28, 2011
Division 2 7 - 15 years (40 Competitors) Championship finals begin at 9:00 AM - 11:30 AM Friday July 29, 2011
Division 1
7 - 15 years (40
Competitors) Championship finals begin at
12:00 Noon - 2:30 PM Friday July 29, 2011
Note: Friday July 29, 2011 Lunch 11:30 AM until 12:00 Noon
Division 3
9 - 16 years (32
Competitors) Championship finals begin at
2:30 PM - 4:30 PM Friday July 29, 2011
Good Luck with your (Division 1-2-3-M) K*bots and we hope to see you at
the 2011 K*bot World Championships in Las Vegas, Nevada at the Veterans
Memorial Leisure Services Center next summer.
For Camp Reservations call the City of Las Vegas Veterans Memorial Leisure Services Center at (702-229-1100)